using UnityEngine;
using System.Collections;

public class Metal : Material{
	
	public double strengthModifier;
	public double workSpeedModifier;
	public double corrosionResistance;
	public double weightModifier;
	
	public bool isAluminum, isBrass, isBronze, isCopper, isGalvanizedSteel, isIron, isSteel, isTin, isZinc;
	
	public Metal(){
		isMetal = true;
	}
	
	// Use this for initialization
	void Start () {
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
